code.pablomurad.com

emchess

Browser chess with emoji pieces against Stockfish, no server needed

src/game/clock.js raw
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export const TIME_CONTROLS = [
    { id: "none", label: "no clock", base: 0, inc: 0 },
    { id: "1+0", label: "1 + 0   bullet", base: 60, inc: 0 },
    { id: "3+2", label: "3 + 2   blitz", base: 180, inc: 2 },
    { id: "5+0", label: "5 + 0   blitz", base: 300, inc: 0 },
    { id: "10+0", label: "10 + 0   rapid", base: 600, inc: 0 },
    { id: "15+10", label: "15 + 10   rapid", base: 900, inc: 10 },
    { id: "30+0", label: "30 + 0   classical", base: 1800, inc: 0 },
];
export function timeControl(id, custom) {
    if (id === "custom" && custom) {
        return { id: "custom", label: "custom", base: custom.base, inc: custom.inc };
    }
    return TIME_CONTROLS.find((t) => t.id === id) ?? TIME_CONTROLS[0];
}
export class Clock {
    constructor(tc, onTick, onFlag) {
        this.tc = tc;
        this.onTick = onTick;
        this.onFlag = onFlag;
        this.turn = null;
        this.last = 0;
        this.flagged = null;
        this.tick = () => {
            if (!this.turn || this.flagged)
                return;
            const now = performance.now();
            this.remaining[this.turn] -= now - this.last;
            this.last = now;
            if (this.remaining[this.turn] <= 0) {
                this.remaining[this.turn] = 0;
                this.flagged = this.turn;
                this.turn = null;
                this.stop();
                this.onTick(this.remaining.w, this.remaining.b);
                this.onFlag(this.flagged);
                return;
            }
            this.onTick(this.remaining.w, this.remaining.b);
        };
        this.remaining = { w: tc.base * 1000, b: tc.base * 1000 };
        this.incMs = tc.inc * 1000;
    }
    get enabled() {
        return this.tc.base > 0;
    }
    start(side) {
        if (!this.enabled)
            return;
        this.turn = side;
        this.last = performance.now();
        this.run();
    }
    // The side that just moved gets the increment; the other side's clock starts running.
    press(mover) {
        if (!this.enabled || this.flagged)
            return;
        this.remaining[mover] += this.incMs;
        this.turn = mover === "w" ? "b" : "w";
        this.last = performance.now();
        this.onTick(this.remaining.w, this.remaining.b);
        this.run();
    }
    pause() {
        this.stop();
        this.turn = null;
    }
    stop() {
        if (this.timer) {
            clearInterval(this.timer);
            this.timer = undefined;
        }
    }
    run() {
        if (!this.timer)
            this.timer = setInterval(this.tick, 100);
    }
}
export function formatTime(ms) {
    if (ms < 0)
        ms = 0;
    if (ms < 10000)
        return (Math.floor(ms / 100) / 10).toFixed(1);
    const s = Math.ceil(ms / 1000);
    const m = Math.floor(s / 60);
    return m + ":" + String(s % 60).padStart(2, "0");
}